Hi guys, happy to share my Medieval Village project at Info Datalogy Software.
Modeling, Unwrapping is completely done in Blender, and texturing is done in Substance Painter.
All assets are very low poly and textures have two to three variations for randomness. All Huts assets can easily arrange in order to create combinations as per game demands.
Based on the amazing concept of our Concept Artist - Shantanu Warghade - https://shantanuwarghade.artstation.com
I also added some in game images for reference.
It was a very challenging experience, but I learn a lot from it.
Hope you guys will like it !!
Turnaround of Hut 1 and 2
Turnaround of Hut 3 and 4
Turnaround of Arch 1
Turnaround of Shrine on Arch
Multilevel Sword upgrade assets turnaround